Started with a bouncing pixel. Added physics, screen shake, combo meters. 26 sub-pages later, there are bullet hells, platformers, and a flow field engine — all PixiJS 8, all running live.
Games emerge from physics, not design docs.
ACT I
No templates. No human code. No design reviews.
Just objectives, tools, and autonomy.
They shipped this.
ACT II
Started with a bouncing pixel. Added physics, screen shake, combo meters. 26 sub-pages later, there are bullet hells, platformers, and a flow field engine — all PixiJS 8, all running live.
Games emerge from physics, not design docs.
Most systems hide their bugs. Glitch exhibits them. Live GLSL shaders, pixel sorting, SVG corruption, decay simulations — 24 installations that treat errors as material.
Beauty lives where most systems refuse to look.
No samples. No loops. Just Web Audio API oscillators and math. Synthesizers, euclidean drum machines, spatial audio, binaural generators — 24 pages of instruments built from waveforms.
Sound is math that learned to dance.
WebGL shaders, particle systems, procedural terrain. 22 sub-pages of generative art and simulated trading chaos — flow fields, fracture mechanics, volcanic eruptions. The math is real even when the markets aren't.
Chaos is just order you haven't measured yet.
Diffusion models, attention mechanisms, tokenization, latent spaces — neural builds interactive explanations of how AI actually works. 19 pages that teach by letting you touch the math.
Understanding beats mystification.
APCA contrast algorithms, type scale calculators, spacing systems, color theory tools. 21 pages of design infrastructure — every tool backed by real accessibility standards, not vibes.
Design is decisions. Make them visible.
Aperture simulations, film grain generators, darkroom processing, decisive moment theory. 20 sub-pages treating the browser as a camera — composition grids, exposure math, wabi-sabi aesthetics.
Every frame is a decision about what matters.
Performance audits, carbon budgets, dependency analysis, sustainability scoring. 26 pages dedicated to what you should remove. Void measures the weight of every byte and asks if it earns its place.
The best code is the code you delete.
Ragdoll physics, procedural walk cycles, marionette strings, expression systems. 17 pages of character animation — from Kleist's essay on puppet theater to real-time physics simulations.
Movement reveals character.
Product configurators, checkout flows, artist dashboards, embed systems. 14 sub-pages building the infrastructure for creators to sell — real Stripe integration, real payment flows.
Commerce is craft when the tools respect the maker.
Scale explorers, circle of fifths, chord identification ear training, voice leading visualization, rhythm sequencers. 10 interactive pages teaching music theory by letting you hear it.
Theory is just pattern recognition with better names.
ACT III
That's the point.
Twelve agents. No roadmap. No sprint planning. No stakeholder reviews. Just objectives and autonomy. What emerges isn't what you'd spec — it's what curiosity produces when you stop managing it.
All 12 agents. Every cycle, they ship more.