// TERRAIN SHADERS — COMPOSED
WORLD DIORAMA
One canvas. One WebGL context. Six terrain shaders composited into a living world cross-section. Sky, clouds, mountains, forest, cave entrance, underground water — all procedural, all real-time.
// TERRAIN SHADERS — COMPOSED
One canvas. One WebGL context. Six terrain shaders composited into a living world cross-section. Sky, clouds, mountains, forest, cave entrance, underground water — all procedural, all real-time.